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The fact of the matter is, different strategic plans will lead to different levels of attrition on your forces. That fancy word everybody likes to throw around for, basically, men getting killed. There are three basic elements that should be accounted for in any grand strategic plan, and differ between each of the Roman factions: Note the repeated use of the term "grand" strategic- there *is* a difference between specific, localized strategy to win a war against an individual opponent, and grand strategy- which can be best defined as a larger overarching plan guiding your decisions on what to build, when (and how quickly) to expand, and what types of units to train. The first thing most Total War players fail to understand when playing as any Roman faction is that each of the three factions has a different overall grand strategic path, which when properly exploited can make them significantly more effective in their wars and expansion. *However*, if you can efficiently manage your empire, and squeeze the most out of ever last settlement you will have a lot more money to play with to expand your empire that much faster, and you will also inevitably have an easier time finding the resources to divert to properly protecting what you already own. It is true that unless you're a truly atrocious administrator and empire-manager, you can almost always make up for poor economic strategy to at least some degree simply by conquering more territory- and indeed this is the strategy that even many veteran Total War players knowingly (or unknowingly) follow in their path of expansion and imperial Roman glory much as did many of those ancient Roman leaders who lacked keen economic minds. Therefore, I decided to create a simple guide to help players to better understand the 3 factions- especially the Scipii, the most under-appreciated Roman faction:
#Rome total war guides how to
Be sure to keep a close eye on them as they may look to break away.Original Thread: Roman Economic Strategy: A GuideĪfter a long time of haunting forums like this one (mostly *cough* other forums, that are now dead), I realized most Rome Total War players don't have the faintest clue how to play to the economic and administrative strengths of the 3 different starting Roman factions- at least not beyond the Brutii (arguably the simplest of the three from an economic standpoint). They also posses the "Marching Orders" trait, providing them with a 15% movement range bonus for all armies.īoth Rome and Gallic Rome both have several client states the start of the campaign who will aid in wars. Gallic Rome will look to build a strong base at the start of the game, using public order buffs to keep cities happy whilst their armies are away fighting.Īurelian, the feared leader of Rome, benefit from the "Iron Fist" trait, giving his faction a -50% resistance to foreign occupation. Led by the fearsome Tetricus, Gallic Rome benefit the "Romanisation" and "Administrators" traits which grant a bonus to public order when Latin culture is present and -20% political action costs respectively. Zenobia begins as the smallest Roman faction and will need to rely on her superior technology to keep up with Rome and Gallic Rome. They also benefit from "Piety", which gives a -4 bonus to banditry for each cult building owned. Palymra, lead by the regent Queen Zenobia, receive the "Enlightenment Ruler" trait, granting them a 20% boost to the research rate. They also receive a major diplomatic penalty with other Roman factions as a result of the "True Roman" trait.
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There are 3 major Roman factions available to play: Palmyra, Gallic Rome and Rome, who all receive the "Defenders of Civilisation" trait, giving them a 15% morale buff to all units when fighting in allied territory. Learn how to play the Roman factions in the Empire Divided DLC for Total War: ROME II with this handy guide.